![]() The action scenes looked great, there are plenty of examples of the great MP gameplay throughout such as the tracing sniper bullet, dives, a cool shot to the head takedown that happens after a reload and may be the new reload move, bullet traces, etc etc. As many say the story was pretty closed, which is good that it's something different than using the same ideas again. I'm excited to see how Max has changed as a character after the events of the first two games. The brooding cop has left the DEA and returned to the NYPD. ![]() There are plenty of Maxs! open your eyes, there are so many Max models because the story skips all throughout a timeline, there was a beat up and bandaged Max, bald, original, and strong and bearded. Max Payne 2: The Fall of Max Payne: With James McCaffrey, Wendy Hoopes, Jonathan Davis, Vince Viverito. The glass breaking in many scenes shows this along with enemy reactions to bullets.ģ. ![]() This is what makes Max Payne different from most games, each bullet had actual physics, and with Euphoria it's going to be amazing. Environmental destruction is based on the bullets not hitboxes from what I see. Super detailed guns, bullets and casings, serial numbers!Ģ. I have been enjoying slowing down the video and pausing to see the little things that are thereġ. I think Brazil at night is much more fucked than NY. There were plenty of scenes at night and in different locations.
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